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241 Real-World Brain Teasers
241 Real-World Brain Teasers
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Enjoy figuring out creative solutions to real-world problems that have led to important inventions, discoveries, and innovations throughout history!
Do you love trivia quizzes... but wish these didn't rely so much on useless facts that you either know or you don't, leaving no room for actual thinking?
Do you enjoy logic puzzles... but want to learn something more valuable than just getting correct answers to abstract, theoretical problems? Something more practical and fundamental?
This book aims to change the game.
The problems in this book are related to erudition in fundamental areas - nature, technology, business, science, how things work, or why things are made in a certain way. But, unlike in trivia or jeopardy, you most probably do not know the answer. Instead, logic, out-of-the-box thinking, or intuition leap should be added to your general knowledge to puzzle out the correct solution.
Experience walking in the footsteps of discoverers, inventors, and innovators through taking on real-world problems that challenge you to tap into lateral thinking and creativity.
In this book, you will find:
- 241 engaging problems across 12 fascinating topics: Ingenious Inventions, Business Innovations, Nature & Science, Historical Happenings, Folk Wisdom from different cultures around the world, and many more.
- All problems have additional hints, which make it much easier to brainstorm.
- Answers have explanations, going beyond fun facts, providing more insight and subject matter knowledge.
- Chapters are arranged by difficulty and subject, so you have complete control over how you play.
- An easy-to-navigate format eliminates the need to flip back and forth between sections, helping you keep the fun going and avoid accidentally stumbling upon answers. Each version of the book (ebook, paper book, audiobook) has its distinct structure.
- All content is family-friendly and is ideal for adults and advanced teenagers. The "Easy Problems" chapters also work for gifted children. Children are often very good at ideation (idea generation) and solving problems creatively. Most stumpers of this book can be used as a mind game regardless of age, education, or background. Solo or in a team.
- See inside for a link to download your FREE Bonus eBooks.
- Publisher : Independently published (November 18, 2021)
- Language : English
- Paperback : 224 pages
- ISBN-13 : 979-8768873325
- Item Weight : 12.2 ounces
- Dimensions : 6 x 0.51 x 9 inches
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